Paid

Reach the Summit - Steam Copies Sold & Revenue Statistics

Reach the Summit

Game information

$4.99

18 Jan 2021

xproject

kazakovstudios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(40)

Links

Game information

$4.99

xproject

kazakovstudios

18 Jan 2021

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(40)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
2K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Reach the Summit: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-05, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Reach the Summit on this localized page?
Our snapshot on 2026-06-05 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Reach the Summit?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Reach the Summit was released on Steam on January 18, 2021 and has been available for 5 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by xproject, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Reach the Summit is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Polish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Reach the Summit is moderately.

Compared to the studio’s previous release - Mini Car Money Chase - the game currently holds a lower rating. Its sales performance is 248% higher relative to Mini Car Money Chase over the same number of days after release.

Overall, sales are 146% lower compared to the average performance of the last 3 paid titles released by xproject. This comparison helps position Reach the Summit within the studio’s broader commercial history.

Within the full catalog of the publisher kazakovstudios, Reach the Summit currently ranks 21 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.