Paid Poland

I Am Jesus Christ: Prologue - Steam Copies Sold & Revenue Statistics

I Am Jesus Christ: Prologue

Game information

Free to play from 2021-07-08
$0 before 2026-06-27

1 Dec 2022

Space Boat Studios

SimulaM PlayWay S.A.

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1204)

Links

Game information

Free to play from 2021-07-08
$0 before 2026-06-27

Space Boat Studios

SimulaM PlayWay S.A.

1 Dec 2022

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1204)

Links

Store
Hub
SteamDB
Copies Sold
40K
New owners May 2026
Wishlist on release date 2022-12-01
13K
Conversion of the Wishlist30 days after release
109%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

Developer/publisher countries stored for this title include Poland, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for I Am Jesus Christ: Prologue?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


I Am Jesus Christ: Prologue was released on Steam on December 1, 2022 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Space Boat Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of I Am Jesus Christ: Prologue is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Greek
• Simplified Chinese
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for I Am Jesus Christ: Prologue is moderately.

Compared to the studio’s previous release - HOLY COW! Milking Simulator - the game currently holds a lower rating. Its sales performance is 0% lower relative to HOLY COW! Milking Simulator over the same number of days after release.

Overall, sales are 0% lower compared to the average performance of the last 4 paid titles released by Space Boat Studios. This comparison helps position I Am Jesus Christ: Prologue within the studio’s broader commercial history.

Within the full catalog of the publisher SimulaM, I Am Jesus Christ: Prologue currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.