Paid Czechia

HYPERVIOLENT - Steam Copies Sold & Revenue Statistics

HYPERVIOLENT

Game information

$7.49

6 Apr 2023 EARLY ACCESS
23 Sep 2025 FULL RELEASE

Fulqrum Publishing

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(503)

Links

Game information

$7.49

Fulqrum Publishing

6 Apr 2023 EARLY ACCESS
23 Sep 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(503)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$200K$90K
Copies Sold
10K
New owners June 2026
Wishlist on early access release date2023-04-06
13K
Conversion of the Wishlist30 days after early access
7%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.49. USD reference tier: $7.49.

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2023-04-06, the Steam USD tier moved about -44%.

HYPERVIOLENT: the storefront tied to USD storefront tier (default international) shows $7.49 as of 2026-07-05, with USD reference $7.49. We plug these tracked tiers into the review-based gross model.

HYPERVIOLENT shipped on Steam as Early Access on 2023-04-06 and lists a 1.0 date of 2025-09-23; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for HYPERVIOLENT on this localized page?
Our snapshot on 2026-07-05 shows about $7.49 for the storefront tier paired with this language view, alongside a USD tier of $7.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for HYPERVIOLENT?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was HYPERVIOLENT ever Early Access on Steam?
Yes. Early Access began on 2023-04-06 and the public 1.0 window is 2025-09-23; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for HYPERVIOLENT?
Between 2023-04-06 and the latest snapshot we store, the USD tier moved roughly -44%.

Information


HYPERVIOLENT was released on Steam on April 6, 2023 and has been available for 3 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Terminist Arcade, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of HYPERVIOLENT is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for HYPERVIOLENT is negatively.

Compared to the studio’s previous release - Guns of Midnight - the game currently holds a lower rating. Its sales performance is 8354% higher relative to Guns of Midnight over the same number of days after release.

Overall, sales are 198% higher compared to the average performance of the last 2 paid titles released by Terminist Arcade. This comparison helps position HYPERVIOLENT within the studio’s broader commercial history.

Within the full catalog of the publisher Fulqrum Publishing, HYPERVIOLENT currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.