Paid

The Hardest Thing Ever - Steam Copies Sold & Revenue Statistics

The Hardest Thing Ever

Game information

$7.99

13 Sep 2020

ChillFun

ChillFun

(1)

Links

Game information

$7.99

ChillFun

ChillFun

13 Sep 2020

(1)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.99. USD reference tier: $7.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

The Hardest Thing Ever: the storefront tied to USD storefront tier (default international) shows $7.99 as of 2026-06-05, with USD reference $7.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for The Hardest Thing Ever on this localized page?
Our snapshot on 2026-06-05 shows about $7.99 for the storefront tier paired with this language view, alongside a USD tier of $7.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for The Hardest Thing Ever?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


The Hardest Thing Ever was released on Steam on September 13, 2020 and has been available for 9 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by ChillFun, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of The Hardest Thing Ever is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Polish
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for The Hardest Thing Ever is negatively.

Compared to the studio’s previous release - Card Adventures - the game currently holds a lower rating. Its sales performance is 136% lower relative to Card Adventures over the same number of days after release.

Overall, sales are 518% lower compared to the average performance of the last 4 paid titles released by ChillFun. This comparison helps position The Hardest Thing Ever within the studio’s broader commercial history.

Within the full catalog of the publisher ChillFun, The Hardest Thing Ever currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.