Paid

Video Game Library Simulator - Steam Copies Sold & Revenue Statistics

Video Game Library Simulator

Game information

$0.99

18 Aug 2023

spider

spider

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(5)

Links

Game information

$0.99

spider

spider

18 Aug 2023

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(5)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Wishlist on release date 2023-08-18
0.1K
Conversion of the Wishlist30 days after release
338%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-19. List tiers exclude tax; Steam checkout totals can differ.

Video Game Library Simulator: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-19, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Video Game Library Simulator on this localized page?
Our snapshot on 2026-07-19 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Video Game Library Simulator?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Video Game Library Simulator was released on Steam on August 18, 2023 and has been available for 11 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by spider, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Video Game Library Simulator is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Video Game Library Simulator is very positively.

Compared to the studio’s previous release - VR Hentai Simulation - the game currently holds a higher rating. Its sales performance is 17805% lower relative to VR Hentai Simulation over the same number of days after release.

Overall, sales are 10063% lower compared to the average performance of the last 3 paid titles released by spider. This comparison helps position Video Game Library Simulator within the studio’s broader commercial history.

Within the full catalog of the publisher spider, Video Game Library Simulator currently ranks 2 among the most financially successful projects VR Hentai Simulation on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.