Paid United States

Tear and the Library of Labyrinths - Steam Copies Sold & Revenue Statistics

Tear and the Library of Labyrinths

Game information

$19.99

6 Nov 2020

Acerola

Kagura Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(354)

Links

Game information

$19.99

Acerola

Kagura Games

6 Nov 2020

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(354)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$200K$100K
Gross May 2026 Net May 2026
Copies Sold
10K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-11-06, the Steam USD tier moved about -94%.

Tear and the Library of Labyrinths: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-28, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -94% (tracked from 2020-11-06).

Quick answers

What Steam list-price tier does GameSensor mirror for Tear and the Library of Labyrinths on this localized page?
Our snapshot on 2026-06-28 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Tear and the Library of Labyrinths?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Tear and the Library of Labyrinths?
Between 2020-11-06 and the latest snapshot we store, the USD tier moved roughly -94%.

Information


Tear and the Library of Labyrinths was released on Steam on November 6, 2020 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 6th title released by Acerola, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Tear and the Library of Labyrinths is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Tear and the Library of Labyrinths is very positively.

Compared to the studio’s previous release - Brave Alchemist Colette - the game currently holds a higher rating. Its sales performance is 347% lower relative to Brave Alchemist Colette over the same number of days after release.

Overall, sales are 425% higher compared to the average performance of the last 4 paid titles released by Acerola. This comparison helps position Tear and the Library of Labyrinths within the studio’s broader commercial history.

Within the full catalog of the publisher Kagura Games, Tear and the Library of Labyrinths currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.