Free to play

Evenicle 2 - Clinical Trial Edition - Steam Copies Sold & Revenue Statistics

Evenicle 2 - Clinical Trial Edition

Game information

Free to play

17 Aug 2020

Alicesoft

Alicesoft

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(239)

Links

Game information

Free to play

Alicesoft

Alicesoft

17 Aug 2020

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(239)

Links

Store
Hub
SteamDB
Copies Sold
8K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Evenicle 2 - Clinical Trial Edition is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Evenicle 2 - Clinical Trial Edition is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Evenicle 2 - Clinical Trial Edition.
Where do I find language mix data for Evenicle 2 - Clinical Trial Edition?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Evenicle 2 - Clinical Trial Edition was released on Steam on August 17, 2020 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 2th game released by Alicesoft, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Traditional Chinese
• Brazilian Portuguese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Compared to the previous project Evenicle, the game now holds a lower user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.