Paid

Sherwood Extreme - Steam Copies Sold & Revenue Statistics

Sherwood Extreme

Game information

Free to play from 2021-05-12
$9.99 before 2026-07-15

12 May 2021 EARLY ACCESS
29 Apr 2024 FULL RELEASE

CAGE Studios

CAGE Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(504)

Links

Game information

Free to play from 2021-05-12
$9.99 before 2026-07-15

CAGE Studios

CAGE Studios

12 May 2021 EARLY ACCESS
29 Apr 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(504)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$50K$30K
Copies Sold
20K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-07-16. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2021-05-12, the Steam USD tier moved about -50%.

Sherwood Extreme: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-07-16, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Sherwood Extreme shipped on Steam as Early Access on 2021-05-12 and lists a 1.0 date of 2024-04-29; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Sherwood Extreme on this localized page?
Our snapshot on 2026-07-16 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Sherwood Extreme?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Sherwood Extreme ever Early Access on Steam?
Yes. Early Access began on 2021-05-12 and the public 1.0 window is 2024-04-29; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Sherwood Extreme?
Between 2021-05-12 and the latest snapshot we store, the USD tier moved roughly -50%.

Information


Sherwood Extreme was released on Steam on May 12, 2021 and has been available for 2 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by CAGE Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Sherwood Extreme is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Sherwood Extreme is fairly positive.

Compared to the studio’s previous release - Sail and Sacrifice - the game currently holds a higher rating. Its sales performance is 464% higher relative to Sail and Sacrifice over the same number of days after release.

Overall, sales are 246% higher compared to the average performance of the last 3 paid titles released by CAGE Studios. This comparison helps position Sherwood Extreme within the studio’s broader commercial history.

Within the full catalog of the publisher CAGE Studios, Sherwood Extreme currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.