Paid

Krum - Battle Arena - Steam Copies Sold & Revenue Statistics

Krum - Battle Arena

Game information

Free to play from 2020-06-30
$0 before 2026-06-17

30 Jun 2020 EARLY ACCESS
21 Mar 2024 FULL RELEASE

HA Studio Ltd.

SA Industry

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(60)

Links

Game information

Free to play from 2020-06-30
$0 before 2026-06-17

HA Studio Ltd.

SA Industry

30 Jun 2020 EARLY ACCESS
21 Mar 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(60)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
2K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-06-18. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-06-30, the Steam USD tier moved about -89%.

Krum - Battle Arena: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-06-18, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Krum - Battle Arena shipped on Steam as Early Access on 2020-06-30 and lists a 1.0 date of 2024-03-21; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Krum - Battle Arena on this localized page?
Our snapshot on 2026-06-18 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Krum - Battle Arena?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Krum - Battle Arena ever Early Access on Steam?
Yes. Early Access began on 2020-06-30 and the public 1.0 window is 2024-03-21; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Krum - Battle Arena?
Between 2020-06-30 and the latest snapshot we store, the USD tier moved roughly -89%.

Information


Krum - Battle Arena was released on Steam on June 30, 2020 and has been available for 6 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 6th title released by HA Studio Ltd., demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Krum - Battle Arena is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Turkish
• English
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Krum - Battle Arena is negatively.

Compared to the studio’s previous release - Tomato Jones - Episode 3 - the game currently holds a lower rating. Its sales performance is 167% higher relative to Tomato Jones - Episode 3 over the same number of days after release.

Overall, sales are 195% lower compared to the average performance of the last 4 paid titles released by HA Studio Ltd.. This comparison helps position Krum - Battle Arena within the studio’s broader commercial history.

Within the full catalog of the publisher SA Industry, Krum - Battle Arena currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.