Free to play

CAGE-FACE | Case 1: The Mine - Steam Copies Sold & Revenue Statistics

CAGE-FACE | Case 1: The Mine

Game information

Free to play

6 Oct 2021

Alex Olinkiewicz

A.O.Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(25)

Links

Game information

Free to play

Alex Olinkiewicz

A.O.Games

6 Oct 2021

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(25)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners June 2026
Wishlist on release date 2021-10-06
0.1K
Conversion of the Wishlist30 days after release
214%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

CAGE-FACE | Case 1: The Mine is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

CAGE-FACE | Case 1: The Mine is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for CAGE-FACE | Case 1: The Mine.
Where do I find language mix data for CAGE-FACE | Case 1: The Mine?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


CAGE-FACE | Case 1: The Mine was released on Steam on October 6, 2021 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 2th game released by Alex Olinkiewicz, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• French.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is positively.

Compared to the previous project FROSTBITE: Deadly Climate, the game now holds a lower user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.