Paid China United States

SUPERVIVE - Steam Copies Sold & Revenue Statistics

SUPERVIVE

Game information

Free to play from 2024-08-01
$0 before 2026-07-04

20 Nov 2024 EARLY ACCESS
23 Jul 2025 FULL RELEASE

Theorycraft Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(23795)

Links

Game information

Free to play from 2024-08-01
$0 before 2026-07-04

Theorycraft Games

20 Nov 2024 EARLY ACCESS
23 Jul 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(23795)

Links

Store
Hub
SteamDB
Copies Sold
700K
New owners June 2026
Wishlist on early access release date2024-11-20
260K
Conversion of the Wishlist30 days after early access
145%
Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

SUPERVIVE shipped on Steam as Early Access on 2024-11-20 and lists a 1.0 date of 2025-07-23; benchmarking should split those windows.

Developer/publisher countries stored for this title include China, United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for SUPERVIVE?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was SUPERVIVE ever Early Access on Steam?
Yes. Early Access began on 2024-11-20 and the public 1.0 window is 2025-07-23; compare marketing beats before and after each milestone.

Information


SUPERVIVE was released on Steam on August 22, 2024 and has been available for 11 months.

According to GameSensor analytics, in June 2026, the game sold 1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Theorycraft Games, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of SUPERVIVE is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for SUPERVIVE is positively.

Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Theorycraft Games. This comparison helps position SUPERVIVE within the studio’s broader commercial history.

Within the full catalog of the publisher NetEase Games, SUPERVIVE currently ranks 5 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.