Paid

Fight with love - deckbuilder datingsim - Steam Copies Sold & Revenue Statistics

Fight with love - deckbuilder datingsim

Game information

$13.99

12 Aug 2020 EARLY ACCESS
13 Aug 2021 FULL RELEASE

Marginal_act

Marginal_act

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(11)

Links

Game information

$13.99

Marginal_act

Marginal_act

12 Aug 2020 EARLY ACCESS
13 Aug 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(11)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $13.99. USD reference tier: $13.99.

Tracked in GameSensor as of 2026-06-24. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2019-01-12, the Steam USD tier moved about 2271%.

Fight with love - deckbuilder datingsim: the storefront tied to USD storefront tier (default international) shows $13.99 as of 2026-06-24, with USD reference $13.99. We plug these tracked tiers into the review-based gross model.

Fight with love - deckbuilder datingsim shipped on Steam as Early Access on 2020-08-12 and lists a 1.0 date of 2021-08-13; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Fight with love - deckbuilder datingsim on this localized page?
Our snapshot on 2026-06-24 shows about $13.99 for the storefront tier paired with this language view, alongside a USD tier of $13.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Fight with love - deckbuilder datingsim?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Fight with love - deckbuilder datingsim ever Early Access on Steam?
Yes. Early Access began on 2020-08-12 and the public 1.0 window is 2021-08-13; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Fight with love - deckbuilder datingsim?
Between 2019-01-12 and the latest snapshot we store, the USD tier moved roughly 2271%.

Information


Fight with love - deckbuilder datingsim was released on Steam on August 12, 2020 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Marginal_act, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Fight with love - deckbuilder datingsim is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Fight with love - deckbuilder datingsim is negatively.

Overall, sales are 184% higher compared to the average performance of the last 2 paid titles released by Marginal_act. This comparison helps position Fight with love - deckbuilder datingsim within the studio’s broader commercial history.

Within the full catalog of the publisher Marginal_act, Fight with love - deckbuilder datingsim currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.