Paid

Gamer Shop Simulator - Steam Copies Sold & Revenue Statistics

Gamer Shop Simulator

Game information

$8.99

13 Mar 2020 EARLY ACCESS
6 Nov 2021 FULL RELEASE

DiamosDev

DiamosDev

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(229)

Links

Game information

$8.99

DiamosDev

DiamosDev

13 Mar 2020 EARLY ACCESS
6 Nov 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(229)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$40K$20K
Gross May 2026 Net May 2026
Copies Sold
6K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.59. USD reference tier: $3.59.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-03-13, the Steam USD tier moved about -53%.

Gamer Shop Simulator: the storefront tied to USD storefront tier (default international) shows $3.59 as of 2026-06-05, with USD reference $3.59. We plug these tracked tiers into the review-based gross model.

Gamer Shop Simulator shipped on Steam as Early Access on 2020-03-13 and lists a 1.0 date of 2021-11-06; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Gamer Shop Simulator on this localized page?
Our snapshot on 2026-06-05 shows about $3.59 for the storefront tier paired with this language view, alongside a USD tier of $3.59. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Gamer Shop Simulator?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Gamer Shop Simulator ever Early Access on Steam?
Yes. Early Access began on 2020-03-13 and the public 1.0 window is 2021-11-06; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Gamer Shop Simulator?
Between 2020-03-13 and the latest snapshot we store, the USD tier moved roughly -53%.

Information


Gamer Shop Simulator was released on Steam on March 13, 2020 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by DiamosDev, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Gamer Shop Simulator is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Turkish
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Gamer Shop Simulator is negatively.

Compared to the studio’s previous release - Idle Trading Simulator - the game currently holds a lower rating. Its sales performance is 4442% higher relative to Idle Trading Simulator over the same number of days after release.

Overall, sales are 193% higher compared to the average performance of the last 4 paid titles released by DiamosDev. This comparison helps position Gamer Shop Simulator within the studio’s broader commercial history.

Within the full catalog of the publisher DiamosDev, Gamer Shop Simulator currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.