Paid

Mokoko - Steam Copies Sold & Revenue Statistics

Mokoko

Game information

$0

17 Feb 2020

NAISU

NAISU

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(163)

Links

Game information

$0

NAISU

NAISU

17 Feb 2020

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(163)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Copies Sold
6K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Mokoko?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Mokoko was released on Steam on February 17, 2020 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by NAISU, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Mokoko is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Mokoko is very positively.

Compared to the studio’s previous release - Chibi Volleyball - the game currently holds a higher rating. Its sales performance is 492% higher relative to Chibi Volleyball over the same number of days after release.

Overall, sales are 114% higher compared to the average performance of the last 4 paid titles released by NAISU. This comparison helps position Mokoko within the studio’s broader commercial history.

Within the full catalog of the publisher NAISU, Mokoko currently ranks 2 among the most financially successful projects Mokoko X on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.