Climb Challenge - Steam Copies Sold & Revenue Statistics
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $0.99. USD reference tier: $0.99.
Since the first snapshot we logged on 2019-11-18, the Steam USD tier moved about -83%.
Quick answers
- What Steam list-price tier does GameSensor mirror for Climb Challenge on this localized page?
- Our snapshot on 2026-06-04 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Climb Challenge?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- How volatile is the USD tier list price for Climb Challenge?
- Between 2019-11-18 and the latest snapshot we store, the USD tier moved roughly -83%.
Information
Climb Challenge was released on Steam on November 18, 2019 and has been available for 7 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by MVE, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Climb Challenge is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Polish
• Brazilian Portuguese.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Climb Challenge is negatively.
Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by MVE. This comparison helps position Climb Challenge within the studio’s broader commercial history.
Within the full catalog of the publisher MVE, Climb Challenge currently ranks 1 among the most financially successful projects on Steam.

Climb Challenge: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-06-04, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.
Between the earliest stored tier and today, Steam’s USD list price shifted about -83% (tracked from 2019-11-18).