Paid Japan

Captain Tsubasa: Rise of New Champions - Steam Copies Sold & Revenue Statistics

Captain Tsubasa: Rise of New Champions

Game information

$39.99

27 Aug 2020 EARLY ACCESS
28 Sep 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(6551)

Links

Game information

$39.99

27 Aug 2020 EARLY ACCESS
28 Sep 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(6551)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$6M$4M
Gross June 2026 Net June 2026
Copies Sold
100K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.79. USD reference tier: $4.79.

Tracked in GameSensor as of 2026-07-01. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-07-30, the Steam USD tier moved about -92%.

Captain Tsubasa: Rise of New Champions: the storefront tied to USD storefront tier (default international) shows $4.79 as of 2026-07-01, with USD reference $4.79. We plug these tracked tiers into the review-based gross model.

Captain Tsubasa: Rise of New Champions shipped on Steam as Early Access on 2020-08-27 and lists a 1.0 date of 2020-09-28; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Captain Tsubasa: Rise of New Champions on this localized page?
Our snapshot on 2026-07-01 shows about $4.79 for the storefront tier paired with this language view, alongside a USD tier of $4.79. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Captain Tsubasa: Rise of New Champions?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Captain Tsubasa: Rise of New Champions ever Early Access on Steam?
Yes. Early Access began on 2020-08-27 and the public 1.0 window is 2020-09-28; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Captain Tsubasa: Rise of New Champions?
Between 2020-07-30 and the latest snapshot we store, the USD tier moved roughly -92%.

Information


Captain Tsubasa: Rise of New Champions was released on Steam on August 27, 2020 and has been available for 11 months.

According to GameSensor analytics, in June 2026, the game sold 2K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by TAMSOFT CORPORATION, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Captain Tsubasa: Rise of New Champions is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Captain Tsubasa: Rise of New Champions is moderately.

Overall, sales are 113% lower compared to the average performance of the last 3 paid titles released by TAMSOFT CORPORATION. This comparison helps position Captain Tsubasa: Rise of New Champions within the studio’s broader commercial history.

Within the full catalog of the publisher BANDAI NAMCO Entertainment, Captain Tsubasa: Rise of New Champions currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.