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Hardspace: Shipbreaker - Steam Copies Sold & Revenue Statistics

Hardspace: Shipbreaker

Game information

$10.49

16 Jun 2020 EARLY ACCESS
24 May 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(22111)

Links

Game information

$10.49

16 Jun 2020 EARLY ACCESS
24 May 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(22111)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$13M$8M
Gross May 2026 Net May 2026
Copies Sold
500K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $10.49. USD reference tier: $10.49.

Tracked in GameSensor as of 2026-07-01. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-06-16, the Steam USD tier moved about -48%.

Hardspace: Shipbreaker: the storefront tied to USD storefront tier (default international) shows $10.49 as of 2026-07-01, with USD reference $10.49. We plug these tracked tiers into the review-based gross model.

Hardspace: Shipbreaker shipped on Steam as Early Access on 2020-06-16 and lists a 1.0 date of 2022-05-24; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Hardspace: Shipbreaker on this localized page?
Our snapshot on 2026-07-01 shows about $10.49 for the storefront tier paired with this language view, alongside a USD tier of $10.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Hardspace: Shipbreaker?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Hardspace: Shipbreaker ever Early Access on Steam?
Yes. Early Access began on 2020-06-16 and the public 1.0 window is 2022-05-24; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Hardspace: Shipbreaker?
Between 2020-06-16 and the latest snapshot we store, the USD tier moved roughly -48%.

Information


Hardspace: Shipbreaker was released on Steam on June 16, 2020 and has been available for 6 years.

According to GameSensor analytics, in May 2026, the game sold 3K copies, generating a total Steam revenue of $80K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Blackbird Interactive, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Hardspace: Shipbreaker is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Hardspace: Shipbreaker is positively.

Compared to the studio’s previous release - Project Eagle: A 3D Interactive Mars Base - the game currently holds a higher rating. Its sales performance is 141% higher relative to Homeworld: Deserts of Kharak over the same number of days after release.

Overall, sales are 150% higher compared to the average performance of the last 4 paid titles released by Blackbird Interactive. This comparison helps position Hardspace: Shipbreaker within the studio’s broader commercial history.

Within the full catalog of the publisher Blackbird Interactive, Hardspace: Shipbreaker currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.