Paid

Bride for the Princess - Steam Copies Sold & Revenue Statistics

Bride for the Princess

Game information

$4.99

25 Jun 2020 EARLY ACCESS
26 Oct 2020 FULL RELEASE

Tuomo Laine

Tuomo's Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(13)

Links

Game information

$4.99

Tuomo Laine

Tuomo's Games

25 Jun 2020 EARLY ACCESS
26 Oct 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(13)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-06-22, the Steam USD tier moved about 47%.

Bride for the Princess: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-05, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Bride for the Princess shipped on Steam as Early Access on 2020-06-25 and lists a 1.0 date of 2020-10-26; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Bride for the Princess on this localized page?
Our snapshot on 2026-06-05 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Bride for the Princess?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Bride for the Princess ever Early Access on Steam?
Yes. Early Access began on 2020-06-25 and the public 1.0 window is 2020-10-26; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Bride for the Princess?
Between 2020-06-22 and the latest snapshot we store, the USD tier moved roughly 47%.

Information


Bride for the Princess was released on Steam on June 25, 2020 and has been available for 6 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 8th title released by Tuomo Laine, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Bride for the Princess is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Korean.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Bride for the Princess is negatively.

Compared to the studio’s previous release - Strangers of the Power 3 - the game currently holds a lower rating. Its sales performance is 113% lower relative to Strangers of the Power 3 over the same number of days after release.

Overall, sales are 175% higher compared to the average performance of the last 4 paid titles released by Tuomo Laine. This comparison helps position Bride for the Princess within the studio’s broader commercial history.

Within the full catalog of the publisher Tuomo's Games, Bride for the Princess currently ranks 8 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.