Paid

Red Ruin - Steam Copies Sold & Revenue Statistics

Red Ruin

Game information

$4.99

23 Jul 2019

David Seifers

David Seifers

(0)

Links

Game information

$4.99

David Seifers

David Seifers

23 Jul 2019

(0)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Red Ruin: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-05, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Red Ruin on this localized page?
Our snapshot on 2026-06-05 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Red Ruin?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Red Ruin was released on Steam on July 23, 2019 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by David Seifers, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Red Ruin is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Red Ruin is negatively.

Compared to the studio’s previous release - Hell Knights - the game currently holds a lower rating. Its sales performance is 563% lower relative to Hell Knights over the same number of days after release.

Overall, sales are 332% lower compared to the average performance of the last 2 paid titles released by David Seifers. This comparison helps position Red Ruin within the studio’s broader commercial history.

Within the full catalog of the publisher David Seifers, Red Ruin currently ranks 2 among the most financially successful projects Hell Knights on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.