Paid

[it's possible] - Steam Copies Sold & Revenue Statistics

[it's possible]

Game information

$0.99

6 Jan 2020 EARLY ACCESS

Alscenic

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Game information

$0.99

Alscenic

6 Jan 2020 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-19. List tiers exclude tax; Steam checkout totals can differ.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for [it's possible]?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


[it's possible] was released on Steam on January 6, 2020 and has been available for 5 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Alscenic, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of [it's possible] is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for [it's possible] is negatively.

Compared to the studio’s previous release - [it's possible] Classic - the game currently holds a lower rating. Its sales performance is 171% lower relative to [it's possible] Classic over the same number of days after release.

Overall, sales are 136% lower compared to the average performance of the last 2 paid titles released by Alscenic. This comparison helps position [it's possible] within the studio’s broader commercial history.

Within the full catalog of the publisher current.gen Studios, [it's possible] currently ranks 2 among the most financially successful projects [it's possible] Classic on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.