Paid

SpriteStack - Steam Copies Sold & Revenue Statistics

SpriteStack

Game information

$29.99

15 Jul 2019

Rezoner

Rezoner

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(93)

Links

Game information

$29.99

Rezoner

Rezoner

15 Jul 2019

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(93)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$90K$50K
Copies Sold
3K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $29.99. USD reference tier: $29.99.

Tracked in GameSensor as of 2026-06-29. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2019-07-15, the Steam USD tier moved about -75%.

SpriteStack: the storefront tied to USD storefront tier (default international) shows $29.99 as of 2026-06-29, with USD reference $29.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -75% (tracked from 2019-07-15).

Quick answers

What Steam list-price tier does GameSensor mirror for SpriteStack on this localized page?
Our snapshot on 2026-06-29 shows about $29.99 for the storefront tier paired with this language view, alongside a USD tier of $29.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for SpriteStack?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for SpriteStack?
Between 2019-07-15 and the latest snapshot we store, the USD tier moved roughly -75%.

Information


SpriteStack was released on Steam on July 15, 2019 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Rezoner, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of SpriteStack is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for SpriteStack is negatively.

Compared to the studio’s previous release - QbQbQb - the game currently holds a lower rating. Its sales performance is 313% higher relative to QbQbQb over the same number of days after release.

Overall, sales are 152% higher compared to the average performance of the last 2 paid titles released by Rezoner. This comparison helps position SpriteStack within the studio’s broader commercial history.

Within the full catalog of the publisher Rezoner, SpriteStack currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.