Free to play

Stick Ninja - Steam Copies Sold & Revenue Statistics

Stick Ninja

Game information

$0 before 2024-09-07
Free to play from 2024-09-08

20 Sep 2019

Ryan Bissonnette

Ryan Bissonnette

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(5)

Links

Game information

$0 before 2024-09-07
Free to play from 2024-09-08

Ryan Bissonnette

Ryan Bissonnette

20 Sep 2019

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(5)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Stick Ninja is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Stick Ninja is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Stick Ninja.
Where do I find language mix data for Stick Ninja?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Stick Ninja was released on Steam on September 20, 2019 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 4th game released by Ryan Bissonnette, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Compared to the previous project Donut Shop, the game now holds a higher user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.