Paid

VR-CPR Personal Edition - Steam Copies Sold & Revenue Statistics

VR-CPR Personal Edition

Game information

$119.99

7 May 2019

Studio Evil IRC Edu

Studio Evil IRC Edu

(2)

Links

Game information

$119.99

Studio Evil IRC Edu

Studio Evil IRC Edu

7 May 2019

(2)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $119.99. USD reference tier: $119.99.

Tracked in GameSensor as of 2026-06-30. List tiers exclude tax; Steam checkout totals can differ.

VR-CPR Personal Edition: the storefront tied to USD storefront tier (default international) shows $119.99 as of 2026-06-30, with USD reference $119.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for VR-CPR Personal Edition on this localized page?
Our snapshot on 2026-06-30 shows about $119.99 for the storefront tier paired with this language view, alongside a USD tier of $119.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for VR-CPR Personal Edition?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


VR-CPR Personal Edition was released on Steam on May 7, 2019 and has been available for 1 month.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Studio Evil, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of VR-CPR Personal Edition is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Thai.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for VR-CPR Personal Edition is negatively.

Compared to the studio’s previous release - Relive - the game currently holds a lower rating. Its sales performance is 3996% lower relative to Syder Arcade over the same number of days after release.

Overall, sales are 1891% lower compared to the average performance of the last 4 paid titles released by Studio Evil. This comparison helps position VR-CPR Personal Edition within the studio’s broader commercial history.

Within the full catalog of the publisher Studio Evil, VR-CPR Personal Edition currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.